- #Wolfenstein enemy territory legacy black castle beta mod
- #Wolfenstein enemy territory legacy black castle beta Patch
- #Wolfenstein enemy territory legacy black castle beta mods
- #Wolfenstein enemy territory legacy black castle beta code
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#Wolfenstein enemy territory legacy black castle beta code
Removed some useless and deprecated code (a lot more to go)Īll the fixes and improvements made by raedwulf (move from deprecated platform specific code to SDL, sound fix on linux, etc.Below is a list of open source games and game-related projects that can be found on GitHub - old school text adventures, educational games, 8-bit platform games, browser-based games, indie games, GameJam projects, add-ons/maps/hacks/plugins for commercial games, libraries, frameworks, engines, you name it. Resolved about a 1000 compiler warnings (still a few hundreds left) Updated CURL lib to the latest version available Switched from to Ĭompatibility with NoQuarter 1.2.9 Sound now works correctly on Windows and SDL is linked dynamicallyįixed key binding on international keyboards Libraries are now all linked dynamically (Linux needs: libjpeg, libcurl, sdl) Windowed mode behaves better (but it is not noob-friendly yet) Switched from Makefile to premake build system (inspired by ET-XreaL)Īdded fix for libjpeg compatibility (originally written by Ilm) (broken in alpha2) Workaround for the mouse getting stuck in the windowed mode (thanks Mateos)Īlt+Enter switches from/to fullscreen mode on all platformsĪdded: ability to mute sound when the game is minimized (thanks acQu) S_muteWhenMinimized set to 1 by defaultĮT:L now uses its own home directory (~/.etlegacy on linux)
#Wolfenstein enemy territory legacy black castle beta Patch
Morsik’s patch for PB-compatible etkey combined with the old stuff ScreenshotJPEG command issue fixed ( thanks acQu) Other minor changes, for a complete list of changes have a look here Reverted change: ET:L uses ~/.etwolf as its home directory again Imported all the fixes from the Project: Bug FixĮtkey is optionally downloaded from (this will be replaced in the future) PK3 files referenced” (server)įixed shader typos and newlines (patch by Gir)Ĭonsole command and argument completion (basic)įoundations for secure guid (in progress) and lots of code clean upsĬommands can now be executed ingame from the system terminal on unixĪdded minimize command (minimizes window into the taskbar)Īdded Dushan’s anti-DDoS security fixĬleaned up the code and added LOTS of security fixes Support for 32 colorcodes in linux terminalįixed “Invalid. Set sv_timeout to 30 seconds by default (untested, if you experience problems, please tell us!) r_ext_max_anisotropy - Sets largest supported anisotropy.įixed ingame announcements volumeįix mouse not working in fullscreen (again) r_ext_texture_filter_anisotropic - Enables/disables texture anisotropic filtering. Removed because of crashes/incompleteness:Īdded/fixed texture anisotropic filtering (see the list of cvars) Windows version string hardcoded (mod compatibility) Removed some cvars, small code clean ups and reformattingįixed visible map edges and SilentMod menu artifacts Irregular test builds can be found on our website in the files section. Instead unpack the directory to some other location and copy pak0.pk3, pak1.pk3, pak2.pk3, mp_bin.pk3, etkey (if you want to keep XP) and maps from your W:ET installation there. Do not replace your W:ET binaries with the ones you download from here. It contains many bugs - some known, some not yet found. Please download Windows and linux binaries from this page. It also takes inspiration from ioquake and ET-Xreal (modular renderer planned in the future). This project is a fork of raedwulf-et at revision 24ca3ade888b. Also have a look at the changes in the cvars.
#Wolfenstein enemy territory legacy black castle beta mod
For up to date list of mod compatibility see this wiki page.
#Wolfenstein enemy territory legacy black castle beta mods
What’s the difference between ET:L and, for example, OpenWolf, ET:Xreal or raedwulf-et? As mentioned above, ET:L tries to maintain compatibility with ET 2.60b and its mods (tested so far: NoQuarter 1.2.9, Jaymod 2.2.0, siEnT 0.5.0 and ETPub). The main goal of this project is to fix bugs, remove old dependencies and make it playable on all major OSes while still remaining compatible with the ET 2.60b version and as many mods as possible. ET: Legacy is a version of Wolfenstein: Enemy Territory (based on its open-sourced code).